CVA

BARC0202: Cinematic and Videogame Skills 1 (23/24)

SKILLS DIARY

Page Five - Cinematography Week 5
10/31/2023

Animation principle

I try to animate this hero asset I built for the design project.

I tried to mimic the way a spider moves, so first I animate everything in the same motion at once and then I offset the keyframes for each of the legs to produce a slight difference in every legs’ movement. 

I also animate the spine and the head to tilt to opposite direction in the movement so it looks more natural and animal like.

I used different interpolations in between the keyframes, so when it lifts its leg it has a slow loading and when the leg drop the motion is more linear.

I also used the cycle modifier to loop the 60 frames animation to avod copy-pasting.

When it jumps, the weight on th shape also gives a slight squash and stretch effect, which makes the animation more believable. 


Final Video


IK_Rig
Walking Animation


Linear and Bezier Interpolation


Cycle Modifier


Squash and strech shape