Game

SCAVENGER'S
CHASM

Collaboration with Lisa Xiao



Scavenger’s Chasm is a puzzle game where player has to scavenge for items in a sea of seemingly random but carefully selected range of personal objects which are spawned in the world. Through triggering mechanisms with your selected choices a pathway will start to materialise to help you reach the other side of the 3D Labyrinth. The game transitions from single to multiple choices in its level design, making each player's journey unique based on their individual selections.

In this task, we want to reflect the formation of personal identity and society's impact on it. After deciding on the concept/game mechanism/art style as a group, I essentially played the role of blueprint programmer.